πŸ‘†
Nice Interaction System
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  • πŸ‘‹Welcome - Nice Interaction System Documentation
  • πŸ”ŒIntegration in your project
  • πŸ”ŒIntegrate in other assets
    • πŸ› οΈIntegration | Nice Inventory
    • πŸͺ΅Integration | Nice Building System
    • 🌳Integration | Massive World
  • πŸŽ₯Video Tutorials - Overview
  • β˜‘οΈEnable/Disable Interaction System
  • πŸšͺHow to make any actor interactable
  • πŸ«₯Add outline to your project and enable it in your map
  • 🌳How to make foliage interactable
  • Trace/Focus Methods
  • πŸ‘†Interaction Methods
  • Save & Load Game
  • ✊Pick up interactable (destroy it) actor/foliage
  • πŸ“©Interaction Notify events for player (Event Dispatchers and Interface)
  • 🌲Foliage PCG instances
  • πŸͺ΅Foliage Destruction effect
  • 🌱Foliage Respawning
  • 🌳Foliage Collision after interaction
  • πŸ«‚Replicated multiplayer interaction
  • πŸ“ͺRedirected interaction
  • πŸ₯‘Interactables in interactable (example Dressers)
  • 🧸Random interactable spawning
  • πŸ”Top Down Mode
  • πŸ“œTrace/Focus Interactable ID whitelist
  • ❌Deny Interactions
  • 🧲Auto Interact (auto pick up)
  • πŸ”ŠPlay Sounds on damaging and destruction
  • ⛏️Custom specific conditions to interact
  • ⌨️Change interaction key [E]
  • πŸ’ Add new interaction widget styles
  • ✈️Seamless Server Travel
  • On switching/possessing pawn/character
  • 🐞Bug Fixes
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  1. πŸ”ŒIntegrate in other assets

πŸ› οΈIntegration | Nice Inventory

Nice Inventory on FAB: https://www.fab.com/listings/f26ecaee-9566-4502-8676-3e7c6dc21a4f

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Last updated 6 days ago