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Nice Interaction System
  • 👋Welcome - Nice Interaction System Documentation
  • 🔌Integration in your project
  • 🎥Video Tutorials - Overview
  • ☑️Enable/Disable Interaction System
  • 🚪How to make any actor interactable
  • 🫥Add outline to your project and enable it in your map
  • 🌳How to make foliage interactable
  • Trace/Focus Methods
  • 👆Interaction Methods
  • Save & Load Game
  • ✊Pick up interactable (destroy it) actor/foliage
  • 📩Interaction Notify events for player (Event Dispatchers and Interface)
  • 🌲Foliage PCG instances
  • 🪵Foliage Destruction effect
  • 🌱Foliage Respawning
  • 🌳Foliage Collision after interaction
  • 🫂Replicated multiplayer interaction
  • 📪Redirected interaction
  • 🥡Interactables in interactable (example Dressers)
  • 🧸Random interactable spawning
  • 🔝Top Down Mode
  • 📜Trace/Focus Interactable ID whitelist
  • ❌Deny Interactions
  • 🧲Auto Interact (auto pick up)
  • 🔊Play Sounds on damaging and destruction
  • ⛏️Custom specific conditions to interact
  • ⌨️Change interaction key [E]
  • 💠Add new interaction widget styles
  • ✈️Seamless Server Travel
  • On switching/possessing pawn/character
  • 🐞Bug Fixes
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Play Sounds on damaging and destruction

You can select sounds if you select in your interactable actor AC_MakeInteractable and go in its Details to Interacting. Make sure to not just select Sound Waves in there because everyone in the map would hear this sound because there is no attenuation applied by default. Select Sound Cues in there. And Sound Cues have the advantage that you can add an Attenuation node in them. You can set it to your own attenuation or create a new one. But there are also three attenuations that come with the interaction system: SA_NearSoundAttenuation, SA_MediumSoundAttenuation, SA_FarSoundAttenuation.

There is only one exception where you do not necessarily need a Sound Cue because you do not need any attenuation for it. That would be if you select bDestroySoundOnlyForInteractingPlayer because then it only plays the sound locally on the player that destroyed the intractable. So for example it could be a small pick up sound effect like SV_PickUp_01.

PreviousAuto Interact (auto pick up)NextCustom specific conditions to interact
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