Play Sounds on damaging and destruction
You can select sounds if you select in your interactable actor AC_MakeInteractable and go in its Details to Interacting. Make sure to not just select Sound Waves in there because everyone in the map would hear this sound because there is no attenuation applied by default. Select Sound Cues in there. And Sound Cues have the advantage that you can add an Attenuation node in them. You can set it to your own attenuation or create a new one. But there are also three attenuations that come with the interaction system: SA_NearSoundAttenuation, SA_MediumSoundAttenuation, SA_FarSoundAttenuation.
There is only one exception where you do not necessarily need a Sound Cue because you do not need any attenuation for it. That would be if you select bDestroySoundOnlyForInteractingPlayer because then it only plays the sound locally on the player that destroyed the intractable. So for example it could be a small pick up sound effect like SV_PickUp_01.