👆
Nice Interaction System
  • 👋Welcome - Nice Interaction System Documentation
  • 🔌Integration in your project
  • 🎥Video Tutorials - Overview
  • ☑️Enable/Disable Interaction System
  • 🚪How to make any actor interactable
  • 🫥Add outline to your project and enable it in your map
  • 🌳How to make foliage interactable
  • Trace/Focus Methods
  • 👆Interaction Methods
  • Save & Load Game
  • ✊Pick up interactable (destroy it) actor/foliage
  • 📩Interaction Notify events for player (Event Dispatchers and Interface)
  • 🌲Foliage PCG instances
  • 🪵Foliage Destruction effect
  • 🌱Foliage Respawning
  • 🌳Foliage Collision after interaction
  • 🫂Replicated multiplayer interaction
  • 📪Redirected interaction
  • 🥡Interactables in interactable (example Dressers)
  • 🧸Random interactable spawning
  • 🔝Top Down Mode
  • 📜Trace/Focus Interactable ID whitelist
  • ❌Deny Interactions
  • 🧲Auto Interact (auto pick up)
  • 🔊Play Sounds on damaging and destruction
  • ⛏️Custom specific conditions to interact
  • ⌨️Change interaction key [E]
  • 💠Add new interaction widget styles
  • ✈️Seamless Server Travel
  • On switching/possessing pawn/character
  • 🐞Bug Fixes
Powered by GitBook
On this page

Auto Interact (auto pick up)

Mostly makes sense if you set the interactable to destroy on interaction. Click on the AC_MakeInteractable component and in the details tab under Interacting adjust the value of AutoInteractBelowDistanceToCharacter. Or for foliage you can set this variable also in DT_InteractableFoliage. If you set this variable to 0 it means that auto interaction is disabled for this interactable. You can increase this number to enable it and make the player automatically try to interact with it if the player gets below (close enough) this defined distance. It is recommended to keep this number small like below 200 so the character really has to get close / run over the interactable.

PreviousDeny InteractionsNextPlay Sounds on damaging and destruction
🧲