Foliage Collision after interaction
This is only relevant for hit points based interactable foliage and if this foliage type has collision. By default if you damage an interactable foliage instance it converts the foliage instance into an actor and the mesh has no collision (even if the foliage instance had collision before). If you want that this actor has a collision you can open BP_FoliageToInteractableActor and go to the function Set Up Actor Based on Interaction ID. Here you can add the Interactable ID that you also added to the datatable for this foliage type to the Switch on Name node and trigger a Set Collision node as you can see already with the examples that are implemented in this function.