Interactables in interactable (example Dressers)
Open BP_Dresser_SingleDrawer to check out how it is made. It is a bit tricky because there are interactable actors in a drawer mesh and the drawer mesh itself is interactable too. So if you look beside interactables inside the drawer it will focus the drawer because that would be a direct trace and the direct trace is dominant compared to the look at trace that the interactables inside the drawer might have. So the look at trace would not work for these interactables. to prevent the drawer from being focused when looking on the inside floor of the drawer mesh there is box collision added that needs to block visibility and it needs to have the tag: ignoreDirectTrace
In BP_Dresser_SingleDrawer you can find two of these boxes IgnoreTraceBlocker1 and IgnoreTraceBlocker2.