Seamless Server Travel
Last updated
Last updated
After a seamless server travel the player pawn switches (or loads up from new). Then it can happen that the interaction system pc component loses a valid reference to the player camera. Implement the following in your player controller to make sure it calls the SetUpLocalCameraAndCameraBinding event again: The SetUpInteractionCameraOnOwningClient event is a custom event that you need to set in the Details tab (while the node is selected) to RunOnOwningClient and Reliable true.