🔧
Nice Settings Menu
  • 👋Welcome - Nice Settings Menu Documentation
  • 🔌Integration in your project
  • 🎮Key Mapping / Binding
    • 🎮Enhanced Input System
    • 🎮Old Input System
    • âŒ¨ī¸Key conflict settings (use same keys for inputs)
  • đŸ–ąī¸Nice Navigation System
    • đŸ–ąī¸Navigation Input Modes
    • đŸ–ąī¸Use outside of settings/pause menu
  • 📖Use Settings Menu in Main Menu
  • đŸŸĻSettings Menu widget
  • â¸ī¸Pause Menu widget
  • â¯ī¸Pause Menu - Set Game Paused
  • đŸ”ŗSettings Section
  • đŸ“ĻSettings Category Button
  • 🔹Different Setting Types
    • đŸŸĻOption Switcher
    • đŸŸĻToggler
    • đŸŸĻSlider
    • đŸŸĻKey Mapper
  • â†Šī¸Change setting default values
  • đŸ—ƒī¸Setting Presets with Overall Switcher
  • 🔊Audio/Sound Volume adjustments
  • đŸ–ąī¸Mouse Cursor Visibility on leaving Pause Menu
  • 🔅Add Lumen Setting
  • đŸ–Ĩī¸Confirm Alert
    • đŸ’ģUse Confirm Alert everywhere
  • đŸ“ēCreate your own theme
  • đŸ–ąī¸Sensitivity Mouse & Gamepad
  • âœˆī¸Seamless Server Travel
  • Disable the FPS counter
  • 🌍Localization / Languages
  • Troubleshooting: No inputs
  • Troubleshooting: Save/Load not working
  • âŦ†ī¸Update Guides
    • 🔃Update From v1.0 to v1.1
  • 🐞Bug Fixes
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Use Settings Menu in Main Menu

PreviousUse outside of settings/pause menuNextSettings Menu widget

Last updated 9 months ago

IMPORTANT NOTE: In the tutorials below Force Up/Down/Left/Right for the navigation without mouse were being used. However, since UE 5.3 this became buggy since Unreal is clearing these values randomly sometimes. To fix this you can set these Force values in blueprints, more to that in Nice Navigation System (scroll to the very bottom of the page)

There are two tutorial showing how to use the settings menu in a main menu (with the Nice Navigation System).

The first tutorial is a bit longer and shows also the process of creating a complete new main menu system. The second tutorial is for the more experienced users, it is still detailed but more straight to the point.

Beginner-friendly version (36 minutes):

Version for more experienced devs (21 minutes):

To add the settings menu widget to your UI like your main menu check this first: Settings Menu widget.

If you want to use the pause menu system of this asset check Pause Menu widget. The pause menu includes already a Settings Menu widget.

Close Button to close Settings Menu

The close button does not work to close the settings menu if you are not in the pause menu. But you can open the widget (for example your main menu) and in the Design tab select the settings menu widget. If you then scroll down in the details tab (on the right) to the very bottom you can add the Request Closing Menu Event Dispatcher:

Then you have it in your event graph and can trigger your individual blueprints to close the settings menu which is probably the opposite of the way you used to open/show the settings menu. It could for example be to take a reference of the settigns menu and set the visibiltiy to collapsed.

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