🔧
Nice Settings Menu
  • 👋Welcome - Nice Settings Menu Documentation
  • 🔌Integration in your project
  • 🎮Key Mapping / Binding
    • 🎮Enhanced Input System
    • 🎮Old Input System
    • âŒ¨ī¸Key conflict settings (use same keys for inputs)
  • đŸ–ąī¸Nice Navigation System
    • đŸ–ąī¸Navigation Input Modes
    • đŸ–ąī¸Use outside of settings/pause menu
  • 📖Use Settings Menu in Main Menu
  • đŸŸĻSettings Menu widget
  • â¸ī¸Pause Menu widget
  • â¯ī¸Pause Menu - Set Game Paused
  • đŸ”ŗSettings Section
  • đŸ“ĻSettings Category Button
  • 🔹Different Setting Types
    • đŸŸĻOption Switcher
    • đŸŸĻToggler
    • đŸŸĻSlider
    • đŸŸĻKey Mapper
  • â†Šī¸Change setting default values
  • đŸ—ƒī¸Setting Presets with Overall Switcher
  • 🔊Audio/Sound Volume adjustments
  • đŸ–ąī¸Mouse Cursor Visibility on leaving Pause Menu
  • 🔅Add Lumen Setting
  • đŸ–Ĩī¸Confirm Alert
    • đŸ’ģUse Confirm Alert everywhere
  • đŸ“ēCreate your own theme
  • đŸ–ąī¸Sensitivity Mouse & Gamepad
  • âœˆī¸Seamless Server Travel
  • Disable the FPS counter
  • 🌍Localization / Languages
  • Troubleshooting: No inputs
  • Troubleshooting: Save/Load not working
  • âŦ†ī¸Update Guides
    • 🔃Update From v1.0 to v1.1
  • 🐞Bug Fixes
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Mouse Cursor Visibility on leaving Pause Menu

PreviousAudio/Sound Volume adjustmentsNextAdd Lumen Setting

Last updated 1 year ago

By default when leaving the pause menu it hides the mouse cursor. Depending on your game this might be fine or you want to prevent this because you also want to have the mouse cursor visible always. It could also be that it depends on the situation if it is right to show the mouse cursor or hide it.

Here in WB_Master_PauseMenu is the place in blueprints where you might wanna do the adjustment:

Zooming in there you could for example disconnet the nodes that hide the mouse cursor like here:

But what exactly you are doing here depends on your situation. So for example you can also add some branches there to have conditions when you want to show the mouse cursor and when not and which input mode you might wanna enter when leaving the pause menu.

When opening the pause menu the mouse cursor is initially not visible until you move it a bit, this is because the very first time the navigation system checks which inputs you're using like only keyboard, gamepad or your mouse. If you only want to use your mouse and have the mouse cursor directly visible when opening the pause menu check Navigation Input Modes.

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