🔧
Nice Settings Menu
  • 👋Welcome - Nice Settings Menu Documentation
  • 🔌Integration in your project
  • 🎮Key Mapping / Binding
    • 🎮Enhanced Input System
    • 🎮Old Input System
    • âŒ¨ī¸Key conflict settings (use same keys for inputs)
  • đŸ–ąī¸Nice Navigation System
    • đŸ–ąī¸Navigation Input Modes
    • đŸ–ąī¸Use outside of settings/pause menu
  • 📖Use Settings Menu in Main Menu
  • đŸŸĻSettings Menu widget
  • â¸ī¸Pause Menu widget
  • â¯ī¸Pause Menu - Set Game Paused
  • đŸ”ŗSettings Section
  • đŸ“ĻSettings Category Button
  • 🔹Different Setting Types
    • đŸŸĻOption Switcher
    • đŸŸĻToggler
    • đŸŸĻSlider
    • đŸŸĻKey Mapper
  • â†Šī¸Change setting default values
  • đŸ—ƒī¸Setting Presets with Overall Switcher
  • 🔊Audio/Sound Volume adjustments
  • đŸ–ąī¸Mouse Cursor Visibility on leaving Pause Menu
  • 🔅Add Lumen Setting
  • đŸ–Ĩī¸Confirm Alert
    • đŸ’ģUse Confirm Alert everywhere
  • đŸ“ēCreate your own theme
  • đŸ–ąī¸Sensitivity Mouse & Gamepad
  • âœˆī¸Seamless Server Travel
  • Disable the FPS counter
  • 🌍Localization / Languages
  • Troubleshooting: No inputs
  • Troubleshooting: Save/Load not working
  • âŦ†ī¸Update Guides
    • 🔃Update From v1.0 to v1.1
  • 🐞Bug Fixes
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Add Lumen Setting

PreviousMouse Cursor Visibility on leaving Pause MenuNextConfirm Alert

Last updated 1 year ago

This is a guide how you can create a setting to toggle Lumen on/off.

  1. Add a new Toggler to your settings menu and choose a title. For example "Lumen Illumination". Make sure that you set it to the right Settings Section.

  2. Select the Togglerin your Design tab and in the Details tab scroll to the bottom to at the OnApplied event

  3. Make sure that in your map is a post process volume placed. If not drag a new one in your map:

    Select it and search in the Details tab for "Infinite" and set it to true:

  4. Back in the settings menu where you added the Togglerin step 1 go to the Graph Tab and add a new variable with the type Post Process Volume and you can call it "LevelPostProcessVolumeRef".

  5. With the OnApplied event you added in step 2 you can do the following implementation:

This is only for the global illumination but you can also add a new Toggler and do the same for Reflection Method.

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