🔧
Nice Settings Menu
  • 👋Welcome - Nice Settings Menu Documentation
  • 🔌Integration in your project
  • 🎮Key Mapping / Binding
    • 🎮Enhanced Input System
    • 🎮Old Input System
    • âŒ¨ī¸Key conflict settings (use same keys for inputs)
  • đŸ–ąī¸Nice Navigation System
    • đŸ–ąī¸Navigation Input Modes
    • đŸ–ąī¸Use outside of settings/pause menu
  • 📖Use Settings Menu in Main Menu
  • đŸŸĻSettings Menu widget
  • â¸ī¸Pause Menu widget
  • â¯ī¸Pause Menu - Set Game Paused
  • đŸ”ŗSettings Section
  • đŸ“ĻSettings Category Button
  • 🔹Different Setting Types
    • đŸŸĻOption Switcher
    • đŸŸĻToggler
    • đŸŸĻSlider
    • đŸŸĻKey Mapper
  • â†Šī¸Change setting default values
  • đŸ—ƒī¸Setting Presets with Overall Switcher
  • 🔊Audio/Sound Volume adjustments
  • đŸ–ąī¸Mouse Cursor Visibility on leaving Pause Menu
  • 🔅Add Lumen Setting
  • đŸ–Ĩī¸Confirm Alert
    • đŸ’ģUse Confirm Alert everywhere
  • đŸ“ēCreate your own theme
  • đŸ–ąī¸Sensitivity Mouse & Gamepad
  • âœˆī¸Seamless Server Travel
  • Disable the FPS counter
  • 🌍Localization / Languages
  • Troubleshooting: No inputs
  • Troubleshooting: Save/Load not working
  • âŦ†ī¸Update Guides
    • 🔃Update From v1.0 to v1.1
  • 🐞Bug Fixes
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Setting Presets with Overall Switcher

All the information you need to create setting presets you can find in Option Switcher.

There are 2 ways what should happen when an option switcher becomes custom:

Default and common way
Other way

All settings that were affected are keeping their value/selection that they just had from the last preset.

All settings that were affected are being set back to their previous value/selection that they had when they were not affected by a preset (overridden)

If you use v1.1 (since 4th of April 2024) or newer and you want to use the 'Default and common' way you do not need to change anything. If you use v1.0 it uses the 'Other way'

In v1.1 or newer you can enable the 'Other Way' by ticking the variable bResetToPreviousCustomSettingOnOverallSwicherCustom. This is a boolean variable in WB_Master_OptionSwitche, WB_Master_Slider, WB_Master_Toggler. So you need to set this variable in all 3 blueprints. Set it to false if you want to use the 'Default and common way'

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Last updated 1 year ago

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