🔧
Nice Settings Menu
  • 👋Welcome - Nice Settings Menu Documentation
  • 🔌Integration in your project
  • 🎮Key Mapping / Binding
    • 🎮Enhanced Input System
    • 🎮Old Input System
    • âŒ¨ī¸Key conflict settings (use same keys for inputs)
  • đŸ–ąī¸Nice Navigation System
    • đŸ–ąī¸Navigation Input Modes
    • đŸ–ąī¸Use outside of settings/pause menu
  • 📖Use Settings Menu in Main Menu
  • đŸŸĻSettings Menu widget
  • â¸ī¸Pause Menu widget
  • â¯ī¸Pause Menu - Set Game Paused
  • đŸ”ŗSettings Section
  • đŸ“ĻSettings Category Button
  • 🔹Different Setting Types
    • đŸŸĻOption Switcher
    • đŸŸĻToggler
    • đŸŸĻSlider
    • đŸŸĻKey Mapper
  • â†Šī¸Change setting default values
  • đŸ—ƒī¸Setting Presets with Overall Switcher
  • 🔊Audio/Sound Volume adjustments
  • đŸ–ąī¸Mouse Cursor Visibility on leaving Pause Menu
  • 🔅Add Lumen Setting
  • đŸ–Ĩī¸Confirm Alert
    • đŸ’ģUse Confirm Alert everywhere
  • đŸ“ēCreate your own theme
  • đŸ–ąī¸Sensitivity Mouse & Gamepad
  • âœˆī¸Seamless Server Travel
  • Disable the FPS counter
  • 🌍Localization / Languages
  • Troubleshooting: No inputs
  • Troubleshooting: Save/Load not working
  • âŦ†ī¸Update Guides
    • 🔃Update From v1.0 to v1.1
  • 🐞Bug Fixes
Powered by GitBook
On this page
  • Bug #1 (fixed on April 23, 2025 - only relevant if downloaded before)
  • Bug #2 (fixed on April 23, 2025 - only relevant if downloaded before)
  • Bug #3 (fixed on April 23, 2025 - only relevant if downloaded before)

Bug Fixes

PreviousUpdate From v1.0 to v1.1

Last updated 1 month ago

Bug #1 (fixed on April 23, 2025 - only relevant if downloaded before)

This is only relevant in the Theme 0 (T0), if you use another theme you can ignore this bug. The Overall-Option Switcher behaves glitchy. This is caused by WB_T0_Slider. To fix it you need to add a Set SkipUpdateAfterSliderChange (true) here:

You do not need to create this boolean variable, you can simply find it by right clicking in the graph and search for it. It's a variable that is created in the parent class of WB_T0_Slider which makes it available in WB_T0_Slider too.

Bug #2 (fixed on April 23, 2025 - only relevant if downloaded before)

The problem is that sometimes the mouse cursor becomes visible after opening and closing the pause menu for the first time. To fix open WB_Master_PauseMenu and in there the function Track Mouse Position Change. Here you only need to connect the variable bPauseMenuShown with the lower Return node like here:

Bug #3 (fixed on April 23, 2025 - only relevant if downloaded before)

Open WB_Master_NavWidget and in there the function HasTooltipInfoEnabled. Here are 4 Cast nodes, three of them casting to Master classes while WB_T2_Toggler is wrong here. instead it should cast to WB_Master_Toggler. Make sure to connect the 'Cast Failed' correctly, so it should look like below:

🐞